ifyrest.blogg.se

Knights of xentar cg
Knights of xentar cg











  1. #Knights of xentar cg Patch#
  2. #Knights of xentar cg full#

It is accurate plotwise, but makes a lot of shortcuts and removes basic character characteriziation (Sumire's speech for instance). Except for changing headers in image files and adding punctuation support by re-enabling a couple calls, everything was already served upon a plate so to say. The JAST memorial was pretty much the only exception to the rule, as the DOS and PC-98 versions are almost perfectly compatible. But most romhackers won't bother because the engines are pretty complex compared to the JAST or Lakers engines, and they already run fine on Windows with the help of a few fan-patches. Nocturnal Illusions, Desire, Gloria, True Love, Amy's Fantasies, and a good dozen others. There are a lot of classics that could benefit for a script port. BTW, I'm not even sure the original engine supports ASCII characters at all. It would require extensive hacking I can't provide to extract the scripts from both versions and make some heavy copy-pasting between the two. Data is organized in a similar fashion than W95 True Love : a big file packing all the scripts, which appear to be in a different format than the original PC-98 version. I'm not sure I even kept the files I did.

#Knights of xentar cg full#

I was planning to make a full retranslation at a point, but honestly it's not a very good game, even if it has a big nostalgia value for me (Luna even was some kind of childhood crush when I was like 14 ^^) so I quickly became bored and abandoned it after doing the first town (around 3-4%). It would require a tiring work of reformating and reinserting the text, not to mention a lot of menu tweaking - we're talking three or four months worth of work, assuming you put it a lot of dedication - all for a very average result (the english script is basically a joke). Knights of Xentar/Dragon Knight III could be done, as we have very powerful tools to edit élf games along with a full script dump of the Megatech script, but the engines differences are huge between the two versions. It works fine in Tsugaru on Windows, through. It's runnable in Retroarch through MAME, but probably not on handheld devices.

#Knights of xentar cg Patch#

However, the FM Towns version has been modded to include the english script, and the patch author even made a lot of corrections in the process. I've already checked Mad Paradox, but the PC-98 version uses a non-standard FAT that prevents quick file modifications.













Knights of xentar cg